Here’s a low res version of an object that is part of one of the scenes in my reel. I’ve made it to be tested out in the Unreal 3 engine using UDK

Video recorded at 50fps. Original resolution is 1024×768.
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Here’s a new little scene I’ve just finished:
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A few images to show part of the progress:


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Here’s a clip, some still shots and some concepts about my short film “A Robot’s Life”, which is currently (and it’s been for a while now) under development (Bot-Crab character animation in this clip by Jordi Girones):
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So I’m putting my reel together with some personal work samples (some of those that I’ve been posting in this blog), and here’s how’s coming along. A couple of scenes that I’m working on right now will be added soon.
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Finally I’ve decided to finish one of the shots that are part of the chase sequence I was planning on doing.

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Although the ‘Augmented Reality’ technology must be around 10 years old (not sure though), I’ve been hearing about it quite a bit lately. It seems like a lot of mobile and web applications (and games for some time now, of course) that are using this technology are coming up lately and, well, I’ve always found it pretty cool :). I was curious about it so I wanted to try to find out how it works and play with it a little bit (I’m not a developer or anything like that, but I’m kind of persistent fighting against the code :) ). So I’ve found FLARToolKit, an AS3 ported version of ARToolKit, and what probably is the reason why is becoming kind of popular in web applications since it allows to use this technology with Flash. Using Papervision3D as the 3D engine and a lot of resources and documentation from all around the web to figure this thing out, the result is this small test.
NOTE: There’s some shading problems that I need to solve (I know Papervision3D doesn’t like something about the mesh I’ve used, but I still have check what’s going on), but as soon as I fix it I’ll update this post.

1.- First you need to print the marker where the 3D object is going to stick to, so you need a printer and some paper :) You can download it here

2.- Second, you need a webcam. Once you have the marker, click on the logo below and a small window will open. It will ask you for permission to access to your camera, so you have to click on ‘Allow’. You’ll see where your camera is pointing at on the screen, so now you just have to place the marker right in front of the camera.

J3D_Logo_2D

Not too long after getting into 3D, I was fascinated by the fact of mixing real elements in a new context to come up with new meanings.  A previous example of that is my Hope-Phone clip, which is actually not a phone. Back then, looking for references and inspiration, I’ve found Chema Madoz (actually, a good friend of mine and great artist told me about him), a Spanish photographer who I really admire now. I love his work and his ideas. So, ‘following that path’ is something that I’m very interested in, with the difference of using 3D instead of photography as the way to show those ideas.
This is the first one of several clips that I would like to do, as a tribute to Madoz. It’s based in one of his photos, hence one of his ideas.

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Just an idea for the reel title intro.
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This is a short and rough preview to show how a car sequence that I’m working on is coming along. This is just the first test I’ve made and I’m still working on it. A lot of things to finish/fix/change/etc… Trying to find a way to make the motion blur to look good in post without motion vector passes, since the software I’m using doesn’t support them. It obviously doesn’t work very well for this shot in an automatic way, and trying to use tracking markers didn’t help much in this particular case either.
Kind of thinking about ‘The Gumball Rally’ (1976) while developing the shots… we’ll see.

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[Still frame]

This shot is another test for my animated short film A Robot’s Life, a personal project that I’m working on. The character in this shot is one of the three characters that are part of the story. The background is the exterior part of one of the main locations in the film. It will hopefully be finished after tweaking/fixing a couple of things and render it again in higher size/quality. Character animation by Jordi Girones aka “Giro”.

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This prop is part of one of the sets from my short film A Robot’s Life, a personal project currently in production. This is just a test, which means that this shot is not part of the story.

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This car is part of a chase sequence that I’m working on:

And here we are… 2009. Time just flies. I’ve decided to start this blog today, January 1st 2009. Why? Well, I don’t know exactly. I’ve never had a personal blog, and having it I think it could be a good way to keep track of some of the things that are going on in my life. I’m not expecting many (or any) people to read this, so the main reason why I’m writing this is because of what I’ve mentioned above. I think that having this sort of ‘online diary’ to post about anything that I may consider interesting to remember, or to share, would be very useful for me.

On the other side, I thought that it would be a nice way to show some samples of my work (3D, vfx or music) that is (or not) in progress, in any way or format. I’ve started a blog about a short film that I’m doing, A Robot’s Life, a while ago, as some sort of production diary. Well, it’s not something that well structured, or organized, it’s more like a way to share randomly some parts of the process. As I remember or feel like to post anything, I do it, but I’m not trying to follow a schedule or something like that. I don’t even have a deadline for the short film production itself, since I’m doing it in my spare time (or I would say, in my spare time of my spare time, if that makes any sense :)). The idea and development of this short film started 2 years ago, and it’s still in an early stage of production, so who knows when it’s going to be finished.
Anyway, the thing is that gave me the idea of starting a blog to post about other stuff in my life, personal or work.

So, some of the first things that I’ll be posting about here are some work samples of stuff that I’m doing to include in my new reel.  So, until it’s done, I’ll be posting some work in progress, some finished shots, or whatever that I remember to post :).

Happy New Year!

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